Tony Hall on Design-Based Research in Educational Contexts

Education technology specialist Tony Hall will hold a public lecture in Belgrade on Sunday, November 8, starting at 6pm, at the House of Culture, Terazije 34,  as part of the #dariahTeach Open Humanities Workshop.

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Designing and deploying models of technology-enhanced learning in educational contexts

This talk will examine design-based research (DBR) in educational contexts and settings. Drawing on key contemporary concepts and literature in educational design research, different conceptualisations of design in education will be considered. The talk will then focus on how design-based research can be adapted and adopted, both to develop and deploy bespoke educational innovations and technologies.

The talk will consider the contribution, limitations and advantages of design-based research. Further, the broader impact of DBR will be outlined, and strategies proposed to address the challenges of DBR, especially as they arise in the digital humanities. The importance of collaborative and iterative concept- and data-driven design with learners and educators will be emphasised, and principles enumerated for the effective development of educational technologies in context.

Tony Hall

Tony Hall, photograph by Brendan Lyon
Dr Tony Hall is Lecturer in Educational Technology and a design-based researcher in the School of Education, National University of Ireland, Galway. His primary research interests include design-based research in education and technology-enhanced learning. He was formerly a secondary school English, Physical Education and ICT teacher, and school ICT coordinator. Having completed his PhD in design-based research at the Interaction Design Centre, University of Limerick, he was a Research Fellow at the Learning Sciences Research Institute, University of Nottingham. His current research focuses on the design of narrative technology in education, and he is a Co-Principal Investigator at NUI, Galway for the Q-Tales Project, funded within EU Horizon 2020 to design and develop interactive educational books.